For example, the stamsorc in round 3 of the third arena, the wamasu in round 3 of the seventh arena (and of course, the crematorial guards in the last arena). If I know a mechanic is deadly I just try to be ready for it as best as I can, and if I make a mistake, then I just try to mitigate the damage.ī) Mobs: certain mobs in vMA are more problematic for me than others, and have caused me to die, sometimes more than bosses do. I also use health tri-pots for this round (instead of my usual spell power pots). But usually I don’t take the time to decide which minder to go for first, and so I had plants erupting in the bubble ^^ When this happens, I just cast my shield on repeat, take notice which cleansing pool is closest/available, and run like crazy towards it when the scream ends. For example, a lot of deaths are attributed to a plant spawning beneath the minder on stage 7 one way to avoid this is to first kill the minder that appears on the side of the arena that has the least plants around at that moment. However, even those mechanics that seem based on chance can be prepared for (to an extent, at least). iv) Vampirism: passive skills increase magicka and stamina regeneration, and the extra damage is not very severe (except perhaps in stage 8, which is why I usually switch to health tri-pots for that stage).Ī) Mechanics: vMA mechanics are gimmicky and infuriating, and you can die from so many things. ii) Heavy attacking: this is great, especially for the last mini boss(es) of a given round (for instance, the ogrims in arena 9), or for the easier mobs (like the kwama in stage 7, the shalks in stage 8, etc) iii) Potions that provide major intellect. Even used in this limited manner, it’s still a really helpful skill. i) Dark conversion: I use it between rounds to top up my magicka in preparation for the next round, since I find it a bit tricky to use during fights. The following things helped a bit, but I have yet to do a run where I am not below 30% during most of the last boss’ fight. In a group content sometimes you can get away with poor resource management, but in vMA you are only dependent on yourself, so being mindful of your magicka pool is of paramount importance. I don’t think that was a bad change, but I have had to learn to play a lot more carefully regarding resources, and it’s something I very much struggle with. I left ESO before the CP changes, and came back just before HoftR, therefore, I am still getting used to having no cost reduction constellation.
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