There are many ending variations based on what players have - or indeed haven’t - done, and once it is reached the game happily continues and lets the final scene be activated at will, so working to achieve a better ending will be plenty motivation for many to find extra things to do. Even when the main task of heading all the way west is done, there are lots of things to do. A standard playthrough that includes a decent chunk of the side content will likely take around eight to ten hours, but this still leaves out a lot of optional content. West of Loathing keeps players appreciably busy throughout its run. Spelunking comes with some pretty cool lighting effects. Asymmetric Publications’ ability to keep things funny without it feeling forced is a huge part of what makes the game enjoyable throughout. Those that are longer than others, such as a ghostly bureaucracy, are very rare and the game simply uses the opportunity to insert further humour into things, and the writing is able to pull it off without adding annoyance. West of Loathing does a great job of encouraging exploration new locations and things to do pop up in abundance and the small nature of all the locations means that players never get bogged down in one area. There’s lots of fun commentary or aspects to nearly every quest. However, the game’s writing is fantastic throughout, injecting humour into every situation and doing it with aplomb. The overall plot is basic players are heading west just because it’s a thing to do. Those familiar with Kingdom of Loathing will already be well aware, but it’s apparent from the outset that this isn’t a game to be taken seriously. ![]() Pardners act as a second party member, providing entertaining comments on the places visited and an additional way of providing new locations to explore, but not really impacting the overall adventure. After a quick tutorial-style area where players unlock potential “Pardners” and horses with some quick quests, though only one of each is brought into the adventure proper, they soon travel to the frontier town of Dirtwater before heading further west, undertaking various quests or just generally exploring the locations as they go. Players start off by naming and selecting the gender of their character - stick-figures don’t lend themselves to much customisation after all - and choosing one of three character classes: Cow-Puncher (melee), Beanslinger (mage), and Snake Oiler (rogue). West of Loathing is a very worthwhile pick-up, providing a highly entertaining romp giving players plenty of reason to just sit back and enjoy some capering. A Wild West spin-off that retains its predecessor’s stick-figure style and heavy dose of humour, the game now makes its console debut on the Nintendo Switch. † There is no equivalent area for Cow Punchers.Browser multiplayer RPG Kingdom of Loathing has been around since 2003, but Asymmetric Publications recently branched out with the release of West of Loathing on Steam in 2017. † The The Great Garbanzo's Hideout is accessible only as a Beanslinger. † The Old Medicine Show is accessible only as a Snake Oiler. Once you build a bridge, the camp in the west region becomes the Old Railroad Camp, and unlocks the Frisco. Once you clear the way for the train, the camp in the East region becomes the Old Railroad Camp, and unlocks the West Railroad Camp. ![]() *The East Railroad Camp is first encountered early on, east of the mountains. Wanderin' Sally's Camp (Shown as Region A).Given the release of the Reckonin' at Gun Manor DLC, it is unlikely this will ever be explorable. The initials hint that it might have been planned as a DLC add-on pack, but has not been released. The Desolate Lonesome Coast area was originally planned as an additional late-game area in West of Loathing, but was cut for scope.
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